Bingo callers in the UK use a nickname for every number from 1 to 90, from "Kelly's eye" for 1 to "top of the shop" for 90. Most calls are rhymes, some describe the shape of the digits and others come from songs, films and British history. Online and mobile bingo rooms often keep the tradition alive, with callers or chat hosts using the same lingo. Here are all 90 calls with their meaning.

A bingo call is the spoken nickname a caller uses when a number from 1 to 90 is drawn. UK halls built the set so a number could be heard across a noisy room, and so a player who missed one digit still had a second chance to catch it. The same ninety calls still turn up in many mobile bingo rooms, even when the software marks the ticket for you.

Most calls fall into three groups. A rhyme call matches the sound of the number, as "knock at the door" does for 4. A shape call describes how the digits look, as "two fat ladies" does for 88. A story call points at a song, a film, a birthday or a place, as "dancing queen" does for 17 because the ABBA lyric names seventeen.

Bingo is one format inside a wider mobile casino lobby, and each format keeps its own shorthand. A reader who wants that wider map can start with the types of mobile casino games, then use the tables on this page for the ninety calls themselves.

Calls from 1 to 10 are the ones new players hear first, because single digits come up early and often in a 90-ball game. Each call in this band is short enough to say in one breath. Kelly's eye, one little duck and lucky seven are the three that chat rooms repeat most, because the pictures are easy to remember.

Bingo calls 1 to 10

NumberCallMeaning
1Kelly's eyeOften linked to the Australian outlaw Ned Kelly, though the origin is disputed.
2One little duckThe 2 looks like a duck.
3Cup of teaRhymes with three.
4Knock at the doorRhymes with four.
5Man aliveRhymes with five.
6Tom MixRhymes with six. Tom Mix was a cowboy star of early Hollywood films.
7Lucky sevenSeven is widely seen as a lucky number.
8Garden gateRhymes with eight.
9Doctor's ordersNamed after the Number 9 pill, a laxative army doctors handed out in the First World War.
10[Prime Minister's name]'s denRefers to 10 Downing Street. The caller uses the current Prime Minister's name.

The teens mix shapes, birthdays and one song. Legs eleven is a shape call: the two 1s are read as a pair of legs, and halls often answer it with a whistle. Sweet sixteen and coming of age mark birthdays. Dancing queen borrows the age in the ABBA lyric rather than rhyming with seventeen.

Bingo calls 11 to 20

NumberCallMeaning
11Legs elevenThe two 1s look like a pair of legs. Players often answer with a wolf whistle.
12One dozenTwelve is a dozen.
13Unlucky for someThirteen is seen as an unlucky number.
14Valentine's DayValentine's Day falls on 14 February.
15Young and keenRhymes with fifteen.
16Sweet sixteenSixteen is a milestone birthday in many cultures.
17Dancing queenFrom the ABBA song, which mentions being seventeen.
18Coming of ageEighteen is the age of adulthood in many countries.
19Goodbye teensNineteen is the last teenage year.
20One scoreA score is an old word for twenty.

Calls from 21 to 30 lean on rhyme, with two exceptions that carry a picture or a song. Key of the door treats 21 as the old age for receiving a house key. Two little ducks reads the two 2s as a pair of ducks, and rooms often answer with "quack quack". Dirty Gertie at 30 comes from a wartime song, so it is a story call, not a rhyme.

Bingo calls 21 to 30

NumberCallMeaning
21Key of the doorTwenty-one was traditionally the age you got the key to the family home.
22Two little ducksThe two 2s look like a pair of ducks. Players often answer "quack quack".
23Thee and meRhymes with twenty-three.
24Two dozenTwice twelve.
25Duck and diveRhymes with twenty-five.
26Pick and mixRhymes with twenty-six.
27Gateway to heavenRhymes with twenty-seven.
28In a stateRhymes with twenty-eight.
29Rise and shineRhymes with twenty-nine.
30Dirty GertieNamed after a song popular with soldiers in the Second World War.

Bingo calls 31 to 40

NumberCallMeaning
31Get up and runRhymes with thirty-one.
32Buckle my shoeRhymes with thirty-two, from the nursery rhyme "one, two, buckle my shoe".
33All the threesTwo 3s side by side.
34Ask for moreRhymes with thirty-four.
35Jump and jiveRhymes with thirty-five, named after the dance.
36Three dozenThree times twelve.
37More than elevenRhymes with thirty-seven.
38Christmas cakeRhymes with thirty-eight.
39StepsFrom the 1935 Hitchcock film The 39 Steps.
40Naughty fortyA playful call for turning forty.

Halfway there at 45 is a position call, not a rhyme: 45 is half of 90, the top of a UK ticket. Droopy drawers at 44 is a shape call, reading the two 4s as sagging trousers. The rest of this band rhymes, including Winnie the Pooh for 42.

Bingo calls 41 to 50

NumberCallMeaning
41Time for funRhymes with forty-one.
42Winnie the PoohRhymes with forty-two.
43Down on your kneesRhymes with forty-three.
44Droopy drawersThe shape of the two 4s, said to look like sagging trousers.
45Halfway thereForty-five is half of ninety, the highest number in bingo.
46Up to tricksRhymes with forty-six.
47Four and sevenA plain call of the two digits.
48Four dozenFour times twelve.
49PCFrom the BBC radio series The Adventures of PC 49, about a police constable.
50Half a centuryFifty years.

Bingo calls 51 to 60

NumberCallMeaning
51Tweak of the thumbRhymes with fifty-one.
52Danny La RueRhymes with fifty-two. Danny La Rue was a famous drag performer.
53Stuck in the treeRhymes with fifty-three.
54Clean the floorRhymes with fifty-four.
55Snakes aliveThe two 5s look like snakes, and the call rhymes with five.
56Was she worth it?Said to refer to the old cost of a marriage licence: five shillings and sixpence.
57Heinz varietiesFrom the "57 varieties" slogan in Heinz advertising.
58Make them waitRhymes with fifty-eight.
59Brighton lineCommonly linked to the London to Brighton railway line.
60Five dozenFive times twelve.

The sixties mix rhyme with a few pictures of ordinary life. Old age pension names 65 as the traditional UK retirement age, so the call gives a reason instead of a rhyme. Clickety click for 66 rhymes with sixty-six, in the same family as all the threes for 33. A repeated digit is often called by its picture or its rhyme, and the table under this heading is the call the room uses.

Bingo calls 61 to 70

NumberCallMeaning
61Baker's bunRhymes with sixty-one.
62Turn the screwRhymes with sixty-two.
63Tickle meRhymes with sixty-three.
64Red rawRhymes with sixty-four.
65Old age pensionSixty-five was the traditional UK retirement age.
66Clickety clickRhymes with sixty-six.
67Stairway to heavenRhymes with sixty-seven.
68Saving graceRhymes with sixty-eight.
69Either way upThe number looks the same upside down.
70Three score and tenThe biblical span of a human life: seventy years.

Bingo calls 71 to 80

NumberCallMeaning
71Bang on the drumRhymes with seventy-one.
72Six dozenSix times twelve.
73Queen beeRhymes with seventy-three.
74Candy storeRhymes with seventy-four.
75Strive and striveRhymes with seventy-five.
76TrombonesFrom the song "76 Trombones" in the musical The Music Man.
77Sunset StripFrom the US TV series 77 Sunset Strip.
78Heaven's gateRhymes with seventy-eight.
79One more timeRhymes with seventy-nine.
80Eight and blankThe 8 followed by a blank 0.

The last band includes the two calls players ask about most. Two fat ladies is 88, because the two 8s are read as round figures standing side by side. Top of the shop is 90, the highest number on a UK 90-ball ticket, so the call names the end of the range rather than a rhyme. Stop and run at 81 and straight on through at 82 stay with rhyme.

Bingo calls 81 to 90

NumberCallMeaning
81Stop and runRhymes with eighty-one.
82Straight on throughRhymes with eighty-two.
83Time for teaRhymes with eighty-three.
84Seven dozenSeven times twelve.
85Staying aliveRhymes with eighty-five, from the Bee Gees song.
86Between the sticksRhymes with eighty-six. A goalkeeper plays between the sticks.
87Torquay in DevonRhymes with eighty-seven. Torquay is a seaside town in England.
88Two fat ladiesThe two 8s look like two ladies with round figures.
89Nearly thereOne short of the top number.
90Top of the shopNinety is the highest number in UK bingo.

How bingo calls are made up

  • Rhymes: most calls simply rhyme with the number, such as "knock at the door" for 4 or "rise and shine" for 29.
  • Shapes: some describe how the digits look, such as "legs eleven" for 11 or "two fat ladies" for 88.
  • Culture and history: others come from songs, films and British life, such as "Heinz varieties" for 57 or "Steps" for 39.
  • Counts: the multiples of twelve are called as dozens, from "one dozen" for 12 to "seven dozen" for 84.

These calls belong to 90-ball bingo, the main format in the UK. Many calls have local variants, and some callers make up their own. On a phone, the numbers are usually marked on your tickets automatically, so the calls are there for fun and atmosphere rather than for keeping track.

A caller usually says the number and then the nickname, so "eight, garden gate" gives you the digit even if you miss the rhyme. Online rooms that auto-dab still play the call, because the soundtrack is part of the game rather than the way the ticket is marked. Chat hosts use the same nicknames in typed messages, often without the number attached.

Learning the set does not change the draw. Each number from 1 to 90 is still one ball in the blower, and a nickname is only a label for that ball. Players who are new to mobile casino games can pair this list with the best mobile casino games for beginners, which covers how a first session is set up.

Spoken nicknames show up in other hall games too. Craps keeps its own call sheet for dice totals, and the online craps beginner's guide explains those terms the same way this page explains bingo calls.

Why the same number can have two names

Bingo calls are not set by one rulebook. Each hall, caller and chat host keeps a list of nicknames they use most often. One room may say "Kelly's eye" for 1 while another simply says "one". The meaning stays the same, so a player who knows the number can follow the game even when the wording changes.

Callers also choose how much to say. A live caller may give the number, the call and a short remark, while automated callers in many mobile rooms read out the number and the call and little else. New players should listen for the number first and the call second. The number is what marks the ticket, and the call is a memory aid that helps the room keep pace.

A call also gives the room a shared reference point. When a player says or types the call for a number, the others in the room can check their cards against the same word. This is why the calls matter in a social game even when the marking is automated. The number drawn decides which squares are marked.

How to learn the calls in order

Learning the calls works best in small groups. Start with the first ten, because single digits come up early in a game and repeat often. Once those feel natural, move to the teens and then the twenties. A player who can name the call for each number before it is announced spends less time checking the card.

Rhymes are the easiest group to memorise. Calls such as "cup of tea" for 3 and "knock at the door" for 4 follow a simple pattern, so the rhyme cues the number. Shape calls are harder because they depend on how a digit looks in print. Calls from songs and films rely on shared memory, so they are the group newer players are most likely to forget.

Calls that need a story

Some calls depend on a story rather than a sound. "Dirty Gertie" for 30 comes from a wartime song, and "Steps" for 39 points to the 1935 Hitchcock film The 39 Steps. Taking part in a game does not require knowing where a call came from. The source does explain why the call exists, and it helps when a room uses a variant that is not on the standard list.

Position calls mark where a number sits in the range. "Halfway there" for 45 is the clearest case, because 45 is half of 90. "Top of the shop" for 90 names the highest number on the ticket. These calls are easy to remember once the pattern is clear, and they give a room a quick way to confirm the top and middle of the board.

Where the calls show up on a phone

On a phone, the call usually arrives as audio and text at the same time. Players who prefer quiet can rely on the text, and some mobile rooms also show recently drawn numbers on screen. The recent list is the quickest way to check a missed call without asking the room to repeat it. Players on small screens may find a larger text size makes the call easier to read next to the number.

Calls travel between rooms by ear. A caller who hears a good rhyme may repeat it, and a player who enjoys it may take it to another hall. This is why two rooms in the same city can use different wording for the same number, and why an online room may add a call that is on no printed list.

Mistakes that catch new players

Calls with the same ending sound can blur together. "Tom Mix" for 6 and "pick and mix" for 26 both end in the word mix, so the ending is not a reliable guide. The number printed with the call is the safe check. A player who relies only on the sound may mark the wrong square, which is why many rooms show the number on screen as well as the call.

Another common mistake is treating a shape call as a rhyme. "Droopy drawers" for 44 reads the two 4s as sagging trousers, so the picture is the clue rather than the sound. Picturing the shape is the clue, so it is worth practising the shape calls by picture as well as by sound.

Practising at home

Practise without a game by picking a random number from 1 to 90 and saying its call aloud. Repeat the exercise with a single decade, such as 61 to 70, until each call comes without thought. Then mix the decades together. This method builds recall in the order a live caller uses, and it helps a player who is new to the room keep up.

Keep a short list of the calls you find hardest. Write the number next to the call and a one-line reason. A reason can be a rhyme, a shape or a story. Review the list before a session, because repetition turns a call from a puzzle into a habit.

Where to go next

The calls are a shared language, and players can use them as much or as little as they like. Most mobile rooms display the number clearly enough to play without memorising anything. Learning the list still adds to the atmosphere of a game and gives a new player something to talk about with others in the room. Players who want to test their skills in a harder format can read the guide to advanced mobile casino play, which covers table games for experienced players.