Craps is a popular casino game, welcome in many international mobile casinos. Like all table games, the core principles and rules of the game remain the same regardless of where the game is being played. In this mobile version of Craps, played in Montenegro, players roll two dice to determine the outcome of the game.
Before a game of Craps starts, players must place a bet. The player or 'shooter' rolls two dice which then determines whether the player has won or lost. The outcome of the roll determines the game's result and the players win or lose based on the initial bet. There are two main categories of bets in the game: the 'Pass Line' and the 'Don't Pass Line'. Players who place a bet on the 'Pass Line' will win if the shooter rolls a 7 or an 11. Conversely, if the shooter rolls a 2, 3, or 12, the house wins. If the shooter rolls any other number, this number is called the 'Point' and a plastic disc known as 'marker' is placed in the appropriate number box. The shooter then continues to roll the dice until either the 'Point' is rolled again, in which case they win, or a 7 is rolled, in which case they lose.
'Don't Pass Line' bets are the opposite of 'Pass Line' bets. If the shooter rolls a 7 or 11, then the house wins. However, if the shooter rolls a 2 or 3, then the player wins. If the shooter rolls a 12, the player ties with the house. Similarly, if the shooter rolls a 'Point', the player wins if a 7 is rolled before the shooter reaches the 'Point' again.
The 'Come' and 'Don't Come' bets are similar to the 'Pass Line' and 'Don't Pass Line' bets, however, they are placed on the first two rolls of the dice. 'Come' bets win if the shooter rolls a 7 or an 11, while 'Don't Come' bets win if the shooter rolls a 2 or a 3. Any other number will become the 'Point', and as with the other bets, if the 'Point' is rolled before a 7, the player wins the 'Come' bet, while if a 7 is rolled before the 'Point', the player wins the 'Don't Come' bet.